STEP-MR: A Subjective Testing and Eye-Tracking Platform for Dynamic Point Clouds in Mixed Reality

EuroXR 2025

September 03 – September 05, 2025

Winterthur, Switzerland

[PDF, Poster]

Shivi Vats (AAU, Austria), Christian Timmerer (AAU, Austria), Hermann Hellwagner (AAU, Austria)

Abstract: The use of point cloud (PC) streaming in mixed reality (MR) environments is of particular interest due to the immersiveness and the six degrees of freedom (6DoF) provided by the 3D content. However, this immersiveness requires significant bandwidth. Innovative solutions have been developed to address these challenges, such as PC compression and/or spatially tiling the PC to stream different portions at different quality levels. This paper presents a brief overview of a Subjective Testing and Eye-tracking Platform for dynamic point clouds in Mixed Reality (STEP-MR) for the Microsoft HoloLens 2. STEP-MR was used to conduct subjective tests (described in [1]) with 41 participants, yielding over 2000 responses and more than 150 visual attention maps, the results of which can be used, among other things, to improve dynamic (animated) point cloud streaming solutions mentioned above. Building on our previous platform , the new version now enables eye-tracking tests, including calibration and heatmap generation. Additionally, STEP-MR features modifications to the subjective tests’ functionality, such as a new rating scale and adaptability to participant movement during the tests, along with other user experience changes.

[1] Nguyen, M., Vats, S., Zhou, X., Viola, I., Cesar, P., Timmerer, C., & Hellwagner, H. (2024). ComPEQ-MR: Compressed Point Cloud Dataset with Eye Tracking and Quality Assessment in Mixed Reality. Proceedings of the 15th ACM Multimedia Systems Conference, 367–373. https://doi.org/10.1145/3625468.3652182
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ACM MM’25 Open Source: diveXplore – An Open-Source Software for Modern Video Retrieval with Image/Text Embeddings

diveXplore – An Open-Source Software for Modern Video Retrieval with Image/Text Embeddings

ACM Multimedia 2025

October 27 – October 31, 2025

Dublin, Ireland

[PDF]

Mario Leopold (AAU, Austria), Farzad Tashtarian (AAU, Austria), Klaus Schöffmann (AAU, Austria)

Abstract:Effective video retrieval in large-scale datasets presents a significant challenge, with existing tools often being too complex, lacking sufficient retrieval capabilities, or being too slow for rapid search tasks. This paper introduces diveXplore, an open-source software designed for interactive video retrieval. Due to its success in various competitions like the Video Browser Showdown (VBS) and the Interactive Video Retrieval 4 Beginners (IVR4B), as well as its continued development since 2017, diveXplore is a solid foundation for various kinds of retrieval tasks. The system is built on a three-layer architecture, comprising a backend for offline preprocessing, a middleware with a Node.js and Python server for query handling, and a MongoDB for metadata storage, as well as an Angular-based frontend for user interaction. Key functionalities include free-text search using natural language, temporal queries, similarity search, and other specialized search strategies. By open-sourcing diveXplore, we aim to establish a solid baseline for future research and development in the video retrieval community, encouraging contributions and adaptations for a wide range of use cases, even beyond competitive settings.

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Patent Approval for “Content-adaptive encoder preset prediction for adaptive live streaming”

Content-adaptive encoder preset prediction for adaptive live streaming

US Patent

[PDF]

Vignesh Menon (Alpen-Adria-Universität Klagenfurt, Austria), Hadi Amirpour (Alpen-Adria-Universität Klagenfurt, Austria), and Christian Timmerer (Alpen-Adria-Universität Klagenfurt, Austria)

 

Abstract: Techniques for content-adaptive encoder preset prediction for adaptive live streaming are described herein. A method for content-adaptive encoder preset prediction for adaptive live streaming includes performing video complexity feature extraction on a video segment to extract complexity features such as an average texture energy, an average temporal energy, and an average lumiscence. These inputs may be provided to an encoding time prediction model, along with a bitrate ladder, a resolution set, a target video encoding speed, and a number of CPU threads for the video segment, to predict an encoding time, and an optimized encoding preset may be selected for the video segment by a preset selection function using the predicted encoding time. The video segment may be encoded according to the optimized encoding preset.

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ICCV VQualA’25: VQualA 2025 Challenge on Image Super-Resolution Generated Content Quality Assessment: Methods and Results

VQualA 2025 Challenge on Image Super-Resolution Generated Content Quality Assessment: Methods and Results

ICCV VQualA 2025

October 19 – October 23, 2025

Hawai’i, USA

[PDF]

Hadi Amirpour (AAU, Austria), et al.

Abstract: This paper presents the ISRGC-Q Challenge, built upon the Image Super-Resolution Generated Content Quality Assessment (ISRGen-QA) dataset, and organized as part of the Visual Quality Assessment (VQualA) Competition at the ICCV 2025 Workshops. Unlike existing Super-Resolution Image Quality Assessment (SR-IQA) datasets, ISRGen-QA places greater emphasis on SR images generated by the latest generative approaches, including Generative Adversarial Networks (GANs) and diffusion models. The primary goal of this challenge is to analyze the unique artifacts introduced by modern super-resolution techniques and to evaluate their perceptual quality effectively. A total of 108 participants registered for the challenge, with 4 teams submitting valid solutions and fact sheets for the final testing phase. These submissions demonstrated state-of-the-art (SOTA) performance on the ISRGen-QA dataset. The project is publicly available at: https://github.com/Lighting-YXLI/ISRGen-QA.

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ICCV VQualA’25: VQualA 2025 Challenge on Face Image Quality Assessment: Methods and Results

VQualA 2025 Challenge on Face Image Quality Assessment: Methods and Results

ICCV VQualA 2025

October 19 – October 23, 2025

Hawai’i, USA

[PDF]

MohammadAli Hamidi (University of Cagliari, Italy), Hadi Amirpour (AAU, Austria), et al.

Abstract: Face images have become integral to various applications. but real-world capture conditions often lead to degradations such as noise, blur, compression artifacts, and poor lighting. These degradations negatively impact image quality and downstream tasks. To promote advancements in face image quality assessment (FIQA), we introduce the VQualA 2025 Challenge on Face Image Quality Assessment, part of ICCV 2025 Workshops. Participants developed efficient models (≤0.5 GFLOPs, ≤5M parameters) predicting Mean Opinion Scores (MOS) under realistic degradations. Submissions were rigorously evaluated using objective metrics and human perceptual judgments. The challenge attracted 127 participants, resulting in 1519 valid final submissions. Detailed methodologies and results are presented, contributing to practical FIQA solutions.

 

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ICCV VQualA’25: A Lightweight Ensemble-Based Face Image Quality Assessment Method with Correlation-Aware Loss

A Lightweight Ensemble-Based Face Image Quality Assessment Method with Correlation-Aware Loss

ICCV VQualA 2025

October 19 – October 23, 2025

Hawai’i, USA

[PDF]

MohammadAli Hamidi (University of Cagliari, Italy), Hadi Amirpour (AAU, Austria), Luigi Atzori (University of Cagliari, Italy), Christian Timmerer (AAU, Austria),

Abstract:Face image quality assessment (FIQA) plays a critical role in face recognition and verification systems, especially in uncontrolled, real-world environments. Although several methods have been proposed, general-purpose no-reference image quality assessment techniques often fail to capture face-specific degradations. Meanwhile, state-of-the-art FIQA models tend to be computationally intensive, limiting their practical applicability. We propose a lightweight and efficient method for FIQA, designed for the perceptual evaluation of face images in the wild. Our approach integrates an ensemble of two compact convolutional neural networks, MobileNetV3-Small and ShuffleNetV2, with prediction-level fusion via simple averaging. To enhance alignment with human perceptual judgments, we employ a correlation-aware loss (MSECorrLoss), combining mean squared error (MSE) with a Pearson correlation regularizer. Our method achieves a strong balance between accuracy and computational cost, making it suitable for real-world deployment. Experiments on the VQualA FIQA benchmark demonstrate that our model achieves a Spearman rank correlation coefficient (SRCC) of 0.9829 and a Pearson linear correlation coefficient (PLCC) of 0.9894, remaining within competition efficiency constraints.

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ACM MM’25 Demo: SDART: Spatial Dart AR Simulation with Hand-Tracked Input

SDART: Spatial Dart AR Simulation with Hand-Tracked Input

ACM Multimedia 2025

October 27 – October 31, 2025

Dublin, Ireland

[PDF]

Milad Ghanbari (AAU, Austria), Wei Zhou (Cardiff, UK), Cosmin Stejerean (Meta, US), Christian Timmerer (AAU, Austria), Hadi Amirpour (AAU, Austria)

Abstract: We present a physics-driven 3D dart-throwing interaction system for Apple Vision Pro (AVP), developed using Unity 6 engine and running in augmented reality (AR) mode on the device. The system utilizes the PolySpatial and Apple’s ARKit software development kits (SDKs) to ensure hand input and tracking in order to intuitively spawn, grab, and throw virtual darts similar to real darts. The application benefits from physics simulations alongside the innovative no-controller input system of AVP to manipulate objects realistically in an unbounded spatial volume. By implementing spatial distance measurement, scoring logic, and recording user performance, this project enables user studies on quality of experience in interactive experiences. To evaluate the perceived quality and realism of the interaction, we conducted a subjective study with 10 participants using a structured questionnaire. The study measured various aspects of the user experience, including visual and spatial realism, control fidelity, depth perception, immersiveness, and enjoyment. Results indicate high mean opinion scores (MOS) across key dimensions. Link to video: Link

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