EMS 2026

The 4th ACM CoNEXT Workshop on Emerging Multimedia Systems (EMS) 2026

 EMS 2023  |  EMS 2024  | EMS 2025

📢 Call For Submissions 

Multimedia has played a significant role in driving Internet usage and has led to a range of technological advancements, such as content delivery networks, compression algorithms, and streaming protocols. With emerging applications, including (but not limited to) augmented,  virtual, and extended reality (XR), real-time telepresence, AI-generated content, video analytics, and the usage of AI in multimedia systems in general, multimedia is undergoing a fundamental shift in sharing experiences online and continues to drive the future of the Internet. As these next-generation ultra-low-latency, interactive, and immersive technologies evolve, it is crucial to revisit developed techniques for new formats and representations, not only to enhance performance and interactivity but also to improve energy efficiency and maintain high Quality of Experience (QoE). This workshop will bring together experts from diverse fields, including video streaming research, source video coding, analytics, rate adaptation algorithms, networked systems, immersive media such as 3D and volumetric video streaming, AR/VR applications, as well as energy-efficient systems and QoE optimization, to exchange ideas on identifying challenges and opportunities in designing advanced networked systems for these emerging multimedia technologies. This workshop is a successor of the Emerging Multimedia System (EMS) workshop from ACM SIGCOMM. 

🎯 Topics of interest in Call-for-Papers 

This workshop calls for research on various issues and solutions that can enable live video analytics with the role of edge computing. Topics of interest include (but not limited to) the following:

  • Networked systems for immersive content capture, streaming, and display
  • Networked systems for AI-driven video applications
  • Networked systems for multimedia generative AI
  • Machine learning for emerging multimedia distribution
  • Emerging multimedia systems for novel content formats (point clouds, light fields, holography, NeRF, 3DGS, etc.)
  • Volumetric video delivery on the Internet
  • Ultra-low-latency networking for multimedia applications
  • High-throughput transport and distribution for emerging media
  • Adaptive streaming under network/user constraints for immersive media
  • Novel content distribution network for AR/VR applications
  • Management of AR/VR networked systems
  • Wireless and mobile immersive systems
  • AR/VR applications in current (5G) and future (6G) wireless networks
  • Compression and transmission design for 3D content
  • Edge cloud systems for immersive experiences
  • Quality of Experience in emerging multimedia systems
  • Energy efficiency in emerging multimedia systems

Besides typical full research papers that present a complete idea with proper evaluation, we also welcome work-in-progress papers.

  • Full research papers present new research that has not been previously published. Authors should submit their work describing early/emerging results in a relevant topic area. Full papers are limited to 6 pages, including figures, tables, appendices, and references.
  • Lightning papers can provide a summary of early, emerging, or ongoing work, as well as short updates of previously published work. Lightning papers will be presented and published in the proceedings. They should not exceed 2 pages, with a maximum of one additional page for references only.

📅 Important Dates

  • Paper Submissions:  July 14, 2026
  • Acceptance Notification:  August 26, 2026                             
  • Camera-ready: September 21, 2026     

 Organizing Committee

👥 Co-Chairs

🎓 Technical Program Committee 

  • TBD

🎤 Keynote Speech

  • TBD